Faction Moves

GET MIXED UP

When you get mixed up in another PC’s affairs, roll + their faction. On a hit, give them a + 1 or -2 to their roll. On a 7-9, you expose yourself to danger, retribution or cost.
If you cash in a Debt you have with them, you can treat your roll as a 10 + without having to roll.

HIT THE STREETS

When you hit the streets to get info from a contact, name who you’re going to and what faction they belong to and roll+their faction. On a 10 +, they’re available and have the info you’re looking for or they know who does. On a 7-9, they have the info you’re looking for or they know who does, but choose 1:

  • They’re tied up in their own affairs
  • There will be wicked strings attached
    If you cash in a Debt you have with them, you can treat the roll as a 10 + without having to roll.

GATHER RESOURCES

When you gather needed resources from a group, roll+the faction they belong to. On a hit, they will demand a price but will help. On a 7-9, they will need some assurances upfront.
If you cash in a Debt you have with a prominent member of that group, you can treat the roll as a 10+ without having to roll.

SESSION END

At the end of every session, consider how you interacted with the
factions. If your actions with a faction reflected positively, increase the faction score by 1. If you alienated or angered a faction, decrease the faction score by 1. If neither or both, leave the faction as is. If this brings a faction to + 4, reset it to + 1 and mark experience. If this brings a faction to -4, reset it to -1 and mark corruption.

As a group, discuss who your individual characters might owe based on their actions during the session and give them each a Debt. Then consider who might owe your character for their actions and take a Debt on each of them.

Faction Moves

Shadows over Chicago inferno813